


Others have a character keep a diary which the player can read to remind themselves of the plot so far. Some games try to avert this by putting plot summaries or scenes that otherwise show what has happened up to that point in the Loading Screen. In this case, the flashbacks will only seem insulting to the player's intelligence during a non-stop play. Sometimes a necessity in video game plots, due to the possibility of the player saving the game, taking a break of, say, two or three months, and then coming back, having forgotten important plot points during that time. It's a bonus if shows like The A-Team explain their setup with a handy voice-over in the opening credits. Arguably, this is the reason why network television has historically favored episodic storytelling over more serialized ones the idea is that the episodes can be shown out of order and that viewers can just watch episodes at random with no need for context outside of the forty-five minute block. With weekly television, there is a tendency to underestimate the audience. Because remembering what happens over the course of a whole thirty minutes or, god forbid, an hour, is too difficult for your general media consumer, there is a handy little device called a Flashback that can be used to rewind, oh, five minutes or so to say, "Hey! This just happened, moron!" It may also come from an ancient survey that stated that Americans change the channel 20 times every minute on average.

“The sales company required me to shoot an additional 20 minutes of the film and change the title to Deadman Apocalypse - they felt that it would boost sales, they were right,” he said.Sort of like how executives think Viewers Are Morons, they also think you have the memory of a goldfish, which, according to an incorrect urban legend, lasts about three seconds. “I was lucky, the magazine did a five-page feature on the film and it wasn’t long before an American sales company got in touch, wanting to pick up the sales rights. “I didn’t know how to release a film and get it picked up by distributors, so I made a trailer, created an IMDb account and sent some information about the film to a movie magazine,” he said. So, with a budget of less than £2,000, he made a feature-length film he called Labyrinthia, a horror film, but had no idea what to do with it next. A young Bristol film-maker has told how he spent £2,000 making a feature film - and it’s since gone on to make him $100,000.Ĭharlie Steeds went away to the MetFilm school in west London but didn’t quite make his break into the film industry there and then, so returned to Bristol and got a job so he could save up to make his first film.
